He also has made the V2 series before. This is part of his long history with SEGA.

Gameplay Video from SEGA USA :

This is a first-person shooter. Similar to Super Star Wars , most of the enemies you fight will be aliens and they will be very strong. This is the same sort of setting as Star Wars: Episode I Racer and its sequel.

This is an arcade first-person shooting game. I think the first thing that people who played the game will remember is the cut-scenes. You start off as a lowly soldier, a lowly farmer. As you play through the game, you get to learn an enormous amount of information. By the end, you have a character that is very unique, with special abilities to defeat a variety of enemies. The game is quite short, only 10-12 minutes. (The story is a bit longer than that.) It is set in and around the United States. Sega was apparently not happy with how long the first Super Mario Sunshine is, and the development team decided this was not a good look. In this, SEGA would eventually make Star Fox 64 . It is a little different from the first Mario Sunshine , and even slightly different from Star Wars: Episode I Racer . Here, Star Fox is the fighter. It is a ground-oriented fighter. Although Star Fox is a ground fighter, its guns are the big guns. They fire from the air, and its main weapon uses a rocket engine on its gun to help go faster. Its weapons are all designed for speed and quick attacks. Unlike in Star Wars , it is mainly the fighter and some other guns that fight. Most of the games in this franchise rely on fast, small-scale battles, and the star fox is no different.

While this is an arcade fighter, most of these machines would have you battling in giant arenas. It is basically a mix between a racing game with racing cars, and a large-scale shooting game with large-scale guns. The stages are varied, and the ships in the game are the same size as the ones from Star Wars. But here, they are all large, beautiful ships.

Sega also has several shooting games, such as Space Channel 5 and Star Fox 64 . Of course, like Star Wars , they are all space shooters. Space Channel 5 uses a laser gun on its ship. Star Fox 64 uses a machine gun in its ship. These games are all pretty different games, both mechanically speaking and story-wise. But in the end, they all take place in the same universe.

Sega also has a racing game. Star Fox 64 uses a turbo car like from Star Wars . But it is like Star Wars for racers. It uses the same physics in the race, but on the other hand, its physics don’t require you to jump as high or get as high. It does require racing a small car through a level. There are also a bunch of shooting games…and games with shooting.

These games are all different, and for the most part, not as good as Star Fox 64 in terms of gameplay. But they have the same sort of universe and gameplay experience.

The best thing about this, and even the best thing of SEGA at some point in their history, is how much more popular SEGA has become today than ever before. Every person who was watching the first video ever made of the SEGA Genesis seems to have an opinion on the Sega of that time. Even if you ignore the fact that the first video made was released way after SEGA started their own production company, it seems like everyone recognizes Sega. It is in their DNA. They are the best, right?

After Google disclosed the vulnerability, more than two thousand apps with the vulnerability were removed from the Google Play Store, although this list is still growing and will probably grow as more apps download the vulnerability.

But all that is good news for developers. Unfortunately the same cannot be said for users. I have had much conversation online with people (mostly from the Coding Horror Facebook group) who felt that the news of Google’s security vulnerability had caused most of us to jump to conclusions based only on a mere technicality. I understand their frustration, but the same fears about Google could have been expressed by them about Apple without the same consequence, and in many ways more dire results would have occurred.

And perhaps there’s some truth to that (and I wouldn’t be surprised if there is), but at some level it’s clear that the number of bugs the world’s biggest companies suffer from is not exactly high. It was almost 2,000 when I was writing this post, and I think that in 2016 it’s been around half of that figure. It’s actually pretty amazing that Google, Facebook, and Apple have all managed to have so many bugs in their respective apps, each of which should have been exploited by the same party without the need for a significant “spine” for each company.

This trend raises the question of what percentage of developers’ apps come with vulnerabilities, and I’d like to offer my personal experience of this. It was a couple years back that I was working with people at a software company who were fixing their own apps. When the bugs did not get fixed it would lead to an entire cycle of fixing the “bug”, then fixing the “bug” again, and re-injecting the bug into a new app. This would happen several times until a fix was found which would be pulled from their own App Store (and thus have no negative impact on the app), which would put an end to the cycle of fix and re-inject. These days, most apps will no longer get a “fix” as soon as they are released, and the only possible reason they continue to get fixes is to get them in the hands of the “inferior” customers who are too lazy to do what it takes to break code.

At this point, it comes down to the question of “can they be kept safe?” At the moment, every single “fix” or “fix-fix” that Apple makes for their iOS app is for their “inferior” customers. This makes one question: can Apple really be trusted? One only has to look to the “back door” security flaw in the new iPhone (and in Safari by extension) to really get an idea of this issue. Apple is also notorious for their secrecy in regards to what sort of security they provide in new OS X or iOS apps (that may actually end up in a future product), and their “secret sauce” is actually incredibly simple, but the general public may not get their hands on it until the time is right.

My experience of iOS 6 security has been a bit more mixed. There are two things that I like about the new “big four” iOS devices which appear to be on track to be released soon the iPhone 5 and the iPad mini. These are great smartphones on a very reasonable price. But on a more serious note, for a device that is meant to be an entertainment or business device, these devices have been plagued by many of the same issues. I think it’s probably a fair statement to say that Apple has largely neglected security in its phones. As such, it’s hard not to feel uneasy about an operating system to which they hand over 95% of their software, and which the rest of the industry is doing so well.

There is a more positive takeaway here with regard to iOS 6 security. Yes, the company clearly has been neglecting security, but I believe it’s simply because they have more resources than their competitors, and they simply haven’t invested what little is needed to fix the problems.

So I don’t think that it’s necessary for us to take any sides between Apple and Apple Security. I think it’s very difficult to predict which side will be the winner. I think that both companies have the tools in place, and the same risks will probably affect one of them or the other, and thus we should not assume they’re equally responsible. But the truth is (and this shouldn’t be taken as some kind of official condemnation of Apple either), security isn’t going to come cheaply, and the risk of the “security hole” being “dirtier” is a serious one. The real question is whether security is a product, and whether we are willing to accept that we’re buying into some of the worst possible business model in the history of businesses.


Google Assistant has been the go-to voice assistant of choice for a while now with smart lights and even smart heating and air conditioners, so it’s not too surprising that Amazon was all over the place with its Alexa voice assistant of choice. But there were some smart home devices that jumped out at me right away that should make more of a splash in the years ahead.

  1. Smart appliances that talk to one another and integrate with others for energy management and automation.

As the market for wireless smart appliances and home automation technology like voice control, smart doors and other things gets big and is growing, so will the demand for these devices to talk and interact. I personally like to be able to ask smart appliances “What’s the most important thing in your home these days.” Or if I want to take it a step further, “What’s something I need to do in six minutes?” We’ve already seen the rise of smart thermostat/showers/security (and I’ve had them myself), refrigerator/washer/air conditioning, smart lighting/dishwasher, and even smart appliances to make all the things you used to do on your computer for ease of use and convenience. For the new wave of things that we expect to appear in 10 years, these new types of smart appliances will be the big ones to see the most attention. After that, we’ll see them trickle into other smart home areas, but for now they should be here.

  1. New products based on the cloud at retail (with free delivery).

While most of our technology-based products are only designed to help you take out your cash and stuff, we are also creating new products designed by the consumer. Amazon’s Cloud Platform for Developers (CCPD) will bring its own services to the marketplace, letting us and our suppliers streamline our processes for retailing, fulfillment and eCommerce. We’re also building new solutions that make it even easier to control everything at home. We’ve already seen how this kind of technology can make appliances a little smarter, by integrating with Amazon’s Echo speaker, in particular. Last week, we also saw how simple and versatile it is to have it all connected to one computer, and this could really get us out of our ruts.

  1. New consumer products that integrate with traditional appliances, like refrigerators and ovens and also support new ways to make recipes, like the smart ovens that use Amazon’s new Amazon Fresh grocery store delivery system.

A lot of the tech in this category is exciting for more than just a few people. We are really enabling innovation because there is a huge demand for this type of technology and that’s a large part of the future of technology. While it’s still a few steps away from commercialization and all, this is definitely something we need to keep our eyes on. We’ve seen many of these new products (like this smart oven) and even more (like the kitchen gadget) start to be sold at Amazon, so it’s definitely a huge category with lots of opportunities to grow. This group also includes smart lights, smart smart lock, and even smart bulbs. There are a handful of Amazon-specific appliances in these categories as well, but some are still on the roadmap and the likes of Nest are building something that can run on, say, Walmart’s system.

  1. New consumer products that integrate into existing infrastructure.

Amazon’s cloud is also going to have a noticeable impact on the way we build, deploy, and operate our infrastructure. Amazon’s infrastructure is already used by the large volume of consumers and enterprises, and it’s only going to grow larger and more important in the future. From the server farms used by Microsoft and Google to cloud data centers (using Amazon’s AWS) and much more, this will be growing in importance. As the size of what we build grows, from the smallest things (such as a home computer) to the biggest things (like a server that can stream all your movies and music) to the networks that handle it all, it’s going to make a big difference in how easy it is to connect various parts of the cloud/internet and how much data lives there in the long run.

  1. New consumer products that bring people closer together.

Our connected world is going to become far more diverse and diverse, and the next several generations of computers on our little computers (of which there are already many) will become more and more connected as the tech in the device gets even crazier. I think the most interesting and exciting part of this is not that there will be new products and new ways to connect people together, it’s this: the more people who use one or more of these new products, the more they will rely on one another and the more comfortable they’ll feel about sharing that data and information with one another (including information that isn’t so

When he examined a post on XDA Developers, he came to a few key points that were very odd… First of all, while XDA said it had been a “trusted developer” of the app, the post linked to the developer’s Google+ page. This means that it was made by someone who was working at a business which had access to the data. If this theory is legit and was used by someone who was working at a business that had access to the data, this would explain why the app was uninstalled…

But there’s more…. What if the developer who made the app was actually working at a business that was not just trusted, but also an insider of the government. He could have been an agent within the NSA and in an investigation. Diachenko goes into more details in his post, writing: “First, the post was made from the public Google Plus account. Then it took him over to the Google Mail account in the same city where the original owner of the app lives. Finally, in both cases the message was attached here, but in the official Gmail account, while on top of a new account of the developer. I believe a similar process probably goes on, since a lot of the things that he finds interesting are interesting for a lot of agencies, especially if that agency is the U.S. State Department…” Diachenko’s hypothesis also explains why the app was removed from Google+ once it was discovered that it was connected to the government. Diachenko writes: “I thought it was possible that someone was using this app to do some kind of surveillance and that it had an ulterior motivation, but still: this certainly isn’t NSA-related.”

The post was removed shortly after Diachenko found the oddities. But after the post went public, Diachenko was contacted again and asked to do some more analysis. But when Diachenko got back to work, he discovered another weird thing…

He discovered that the code was being used to make voice, video, and text chat logs available to anyone, including the U.S. government. In this form, the logs can be accessed without a password. Diachenko’s post got nearly 50,000 views with over 35,000 more views adding his name to it. The code was now available to the world. The details below were taken directly from the original developer.

Using Google services to communicate on an iPhone using the “diary-like interface” of a personal assistant, with a “voice mailbox” in the background to listen to you through the microphone.

A live chat, text, and voice call interface at any time, with the ability to save live data and resume conversations.

Using the location data of your device, and allowing live reporting of all phone calls (while still using the same interface for voice, text, and visual message).

A social network app that automatically shares all of your locations with your friends, as they have access to the location data on the phone.

There are many different types of apps which have been targeted by the NSA these days. This is just one of many examples of this practice. But, who is it? The NSA, DATAR, and the FBI. And who is using this? Everyone. If you’re in the know, this isn’t a “big issue” for you. You’re not going to see a notification pop up saying that this app is being monitored. You shouldn’t. In fact, it might even be easier to uninstall this, because it’s no longer being used on your phone. It may not be possible to remove the software, but that doesn’t make it any less problematic. And you are no longer vulnerable to NSA spying. This isn’t the only interesting app this developer created, however. But this might be the best. If all goes well, this could spell the end of Dissidia’s involvement with the series.

Koei Tecmo announced on February 1 that they have released a remake of the Dissidia Final Fantasy series for PlayStation 4. This game is called Dissidia Final Fantasy NT.The remake features a brand new 3D engine and gameplay featuring modern graphics and enhanced visuals. This title is slated for release sometime in 2019 and is confirmed for North America on PlayStation 4, Nintendo Switch, and PC.

On the 18, 2017 Koei Tecmo uploaded a teaser video on Twitter of a battle at the end of the game. Following the video, they also revealed they won’t make a full port to next gen consoles. In addition, the remake includes new characters which are compatible with the remake that are named Final Fantasy.Final Fantasy is a Greek and Roman god of war; the protagonist that appeared in the game, a soldier by the name of Yuna, is referred to as a “Great Warrior”.

With some of the classic characters set to appear in the game as the remake, this may be the last time we get an original game from Capcom. So what do you think? Is it worth picking this up in 2019 or will the original Final Fantasy games stand the test of time until the future? Let me know below!

Source:Koei Tecmo Twitter Twitter Twitter Twitter Facebook Instagram Source:Twitter

To be fair, that’s a huge number in light of the other 2.1m that they managed when Borderlands 2 launched, and it seems quite possible that this was in part due to the PS3’s (and PS4’s) greater appeal to younger players, but I think it really speaks to the success of Borderlands 2 that Borderlands 3 only managed to sell ~500k in its opening week.

To be fair, I think this is an extremely strong number, but I’ll try to not make it too big of a deal. Of course, the problem is that these were all retail copies with no digital versions. That has a much bigger impact on the numbers and should probably be given more weight. Let’s take a look at where those numbers actually came from.

As you can see, Borderlands 3 launched on the PS3 with some pretty strong sales, even if the full release had a higher number. The key figures are as follows: PS3 - 35.78m copies sold PS3 - 1.38m units sold PS4 - 38.43m copies sold

The difference between Borderlands 2 and Borderlands 3 was pretty huge. I suspect the PS3’s overall market share would have been about 1.68% before release, and the PS4 might have taken a few more spots. This is the same kind of figure that was used by the PS3’s retail owners, so I am not entirely surprised.

The Xbox 360 has never had to play second fiddle to it’s bigger rival to this day. The PS3 was the best selling console for the full life of PlayStation 3, and since the start of Xbox One, MS has had to fight the Xbox 360’s market share against the PS4, although since the PS4 has had a few months to cool down the PS3 is not quite as big a concern for it in my mind.

As it stands right now, the PS4 is the fastest selling console of 2016 (except, oddly, a few numbers here and there), but it has not yet become the most valuable. It is definitely the most valuable as evidenced by the fact that Sony is still selling consoles at such fantastic levels right now. Unfortunately, the PS4 is also the least sold console of 2016 now that the 3DS is at a staggering 43.9% of the market (though, remember, that is based on a 3DS exclusive). They have still sold over half a billion (5.2m) units.

I think there is huge potential for the PS4 to be the next big thing right after the Wii U (though not if Nintendo pushes them away completely or if Sony pushes them too far back). The fact that it is still selling well even if sales aren’t high (and we are talking months) speaks volumes about the potential it still contains. If Microsoft is going to compete with PS4, they need to make a big, splashy, marketing push (but we’d all like to see them just sell more hardware in general, but we’ll just have to wait for Microsoft’s announcement on this later this month). I do not think that they could compete with the PS4 for the consumer market at the moment, but it looks like they could be in the position to challenge it if MS is being too cautious.

Despite this number being relatively small, it still demonstrates how competitive the PS4 is, not just in the consoles market, but in the PC market generally. If MS really wants to keep their consumer market share up they have to continue to build on the momentum that PS4 has started generating, and they need to focus on making Xbox One owners jealous. So, hopefully the PS4’s success can help convince Microsoft to stay true to the console market going forward.

~~~~~ FREE APPS The Amazon app has been totally redesigned, there’s also a new, easier to use Amazon app from ~~~~~ FREE STORE ACCESS With a paid Amazon Prime membership you can buy everything from $7.99, to $13.99 to $24.99 plus shipping. ~~~~~ FREE APP DEALS With a paid membership you can download new apps like Waze, Spotify, YouTube, TuneIn, Picasa, Evernote, Netflix, Pandora and more, right to your smartphone. ~~~~~ *FREE STORE CONTENT

Amazon Prime has been around for two years, but as usual discounts and coupons get you into the good stuff quicker. Some of these deals are more interesting than others (see the chart below). These prices aren’t for the whole year - there’s also special limited-time “Prime” offers - but these are great deals on movies, music, TV shows, games, gadgets, house decor and a whole lot more. In fact, Amazon offers almost nothing that it doesn’t already have on sale in October, November and December, so you can actually save hundreds of dollars on Amazon purchases.

Some of these deals can be tough to find, so if you’re looking for a deal online just buy in bulk.

[This list is updated as often as new deals are released online.]

Here’s how Amazon’s most popular apps are performing:

Amazon’s top seven apps Top 10 Best deals: top 10 apps Get more info Buy iPhone New iPhone deals iPhone deals Google Play Games $9.99 New iPhone deals Google Play Music $4.99 New iPhone deals HBO Now $12.99 New iPhone deals Amazon Red Deals $0.99 NEW RED deals HBO Now 2 Free, $5 Amazon movie deals Red Movies 1-5 movies in $1.99 Red Movie DVDs $1.99 Red Movies Instant View, $5 Red Movies (HBO Now, Hulu and HBO) $10.99 RED Movie DVDs (Amazon Free Trial) Movies Unlimited $0.99 NEW Movies Unlimited HD Movies $1.99 NEW movies Unlimited SD, $5 Amazon Prime Instant Video $0.99 NEW Amazon Prime Instant Video 1 Year for FREE movies 2-Day Instant Movie Pass $10.00 1-yr Prime and Prime Instant Video $10.00 Amazon Prime Video on Fire TV (Streaming) NEW Amazon Prime Video on Amazon Fire TV (Streaming) movies Unlimited $1.99 NEW movies Unlimited HD, $5 Red Movies unlimited free RED Movie Deals $17.99 NEW Instant movie passes RED Movie Deals 1 Month for FAST RED movies Unlimited RED Movies Unlimited 4K, $5 Amazon Prime Subscription (Hulu Plus), $25 Amazon Prime Video deals $39.99 4 month subscriptions for FREE movies and music Unlimited Amazon Prime Video Deal ($9.99 for 4 monthly subscriptions) Movies on Fire TV $0.49 NEW Netflix, 1 Month FREE movies Unlimited Amazon Prime Video deal ($9.99 for 4 monthly subscriptions) Movies Unlimited $0.99 NEW movies Unlimited HD, $5 Amazon Prime Video deals $34.99 1 month subscriptions for FREE movies Unlimited Amazon Music deal ($9.99 for 1 month) Amazon Music Unlimited $0.99 NEW Amazon Music Unlimited HD, $5 Amazon Prime Video deals $24.99 4 month subscriptions for FREE movies Unlimited Amazon Music Deal ($9.99 for 4 month subscriptions) Amazon Prime Video deals $19.99 Amazon Prime Video Deals $29.99 Amazon Prime Video Deals $38.00 New Music Unlimited $14.99 NEW music Unlimited HD, $5 Amazon Prime Video Deals NEW movies Unlimited $8.99 NEW movies Unlimited HD, $5 New Movies unlimited $12.99 NEW movies Unlimited unlimited free Red Movies $0.99 NEW free Red 3rd party movie apps $20 FREE Movies Unlimited $12.99 NEW movies Unlimited unlimited free Red Movies (HBO Now, Hulu and HBO) $6.99 NEW free Red 3rd party movie apps $25 FREE Movies Unlimited $13.99 NEW movies Unlimited HD, $5 New Movies unlimited $9.99 NEW movies Unlimited Unlimited free Red Movies (HBO Now, Hulu and HBO) $4.00 NEW free Red 3rd party movie apps $21.99 FREE Movies Unlimited $8.99 NEW movies Unlimited free Red Movies (HBO Now, Hulu and HBO) $3.99 NEW free Red 3rd party movie apps $19.99 NEW free Red 3rd party movie apps $10.99 NEW free Red 3rd party movie apps $7.99 NEW free Red 3rd party movie apps $7.99 NEW free Red Movies $0.99 NEW free RED Movies Unlimited $9.99 NEW free Red Movies (HBO Now, Hulu and HBO) $3.99 NEW free RED movies $0.99 NEW free RED movies Unlimited $9.99 NEW free Red Movies 4K $0.99 NEW free Red movies 4K $10.99

The update addresses several common vulnerabilities including one that could allow a hacker to compromise a user’s security and identity. While this isn’t particularly important for many of us who still use Android Marshmallow on our Note 9 and Galaxy Note 10 devices, the fact that the update has been pushed out for two weeks is worrisome. It’s not unreasonable to assume the latest security patch will be rolled out eventually.

As you can see, the update doesn’t contain all of the changes. First and foremost the update includes an “increase for Samsung Account” update. This will increase the monthly allowance that users can use on Samsung’s site for Samsung mobile apps. In other words, for those who haven’t upgraded, the monthly allowance will go up from $0.20 up to $0.40. It’s a small adjustment, but in my book this is a critical one.

The rest of the update is a simple one-time download. The update will apply two security patches (v2 and v3) and it is only a software update. It does not roll out any other software.

Now that we have those patchnotes out of the way, please note that there was a change to the update yesterday. While it wasn’t as extreme as having a single software update with two security updates. After some tinkering, I finally found a way to apply both. Now when I install the update, the two patches will be applied from the same update.

So here is how I did it. I called Samsung directly and had them send a test build to me so I could have a look at it.

This is how the two patches will be applied. I will provide the link below once it’s done.

Please know that I will not be performing a full update of the Galaxy Note 10/10 devices for a couple of weeks. Samsung says that Samsung updates aren’t complete yet. I’ve been using these devices for a few weeks, after which I plan to make the jump to another device.

UPDATE: The original post from a few days ago has been updated to reflect the update with more patches applied.

Source: Verizon (Updated with correct link) Source: Samsung (Updated with correct link)

Updated: 1/11/2016 6:20pm

We’ve seen the big tech companies getting hacked and there are real fears that this will continue into the future. If you’re one of the lucky few who can still use your iPhones, I have some great news: You’re going to get a credit card reader later! I’m sure you know that in the near future you’ll be able to use your credit card as a payment method for many things. But a few years after that your smartphone’s software won’t even know this is an option.In 2014 they are going to bring out a new gadget that will let you store credit card information in a cloud of data.

So how good will a credit card reader really be? I spoke with a few people who have experience with credit cards who asked to remain anonymous.

“It doesn’t matter what the size, what the type, what the brand, no matter what the size they are a lot easier than when storing online. Like I was at work, and I bought a pair of new socks at the grocery store and in the front of the store, it had to be downloaded. It was almost impossible. It would never be as simple or painless for my friends as the new socks I just bought”

“It also doesn’t affect your online payments, like I just bought some stuff out of the basement and got a coupon from a friend and I got online and bought a ticket for a band and the seller was selling it in bulk for cheap as if it wasn’t there. He was able to get a credit card up in his phone without even changing his mind. It’s the same with phone apps - no matter what the apps take from you, your bill isn’t going up without using a credit tool”

“The reason is that with your phone’s software it does only what it’s told to - it doesn’t download new apps. To install stuff, and make the phone do things, and to keep up with what is happening, it needs to download stuff, so it’s like a smart assistant with nothing to do”

“You also have the option of doing everything from the comfort of your home or your desk, if that’s all you really like doing - that’s your choice.”

What are your thoughts on smart card readers? Let us know in the comments and see you next week for a review of the Samsung Galaxy Note 4.

So in reality, the team who rigged it is going to receive the most points. In practice, this means that Modern Warfare 1 players are going to have the most points because that’s where the highest % of the skillcap is.

I hate rigged games. So if a match is so broken that the computer is making everyone play on the same level, how is that the better way to run the game in the first place?

I want in on a rigged game. I want to be able to play against players that I think are truly better than me. Let’s be honest, it’s pretty easy to pick the best of the best. But I don’t want to be able to have that advantage if I can’t even beat the best. I want to win on my terms. So to me, there’s an inherent bias towards rigging your game so you can be the better player. There are more players that don’t play on real computers than there are players that are playing on real computers. I’m not talking about the high level competition that comes with being a professional player like Counter-Strike or Halo. There are some really good people that play on PC and PC only. Even better, PC players that do use consoles are a minority on those consoles. When you play at an eSport, you can play against other skilled players for years. All you have to do is go online and find your opponent and play a game to the point where those skillsets are completely distinct or you can be completely prepared and ready to play a game on the same platform. So you can play against the best player in your region for years and earn that title. In Modern Warfare 1, that means you have the freedom to either improve your own skill or to improve your opponent’s skill. But in the absence of competition for positions at the top of the leaderboards, it’s always going to be up to you to beat your opponents. You’re always the #1 player.

As the game evolves to better test your skills, there are other factors that will take more of a toll on your career.

What if things were rigged? What would I need to do to win?

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