Dishonored Episode 1 Prehistoric Times PS4 Announcement Trailer Source ____________ Our team is incredibly talented, so we always like to make sure the features we add to the game are the ones that keep people asking for more, whether it's a new ability or a new weapon.

___ “Our commitment for the upcoming game, for what we call “Dishonored 2”, is the core game design. The story elements will be the ones I described yesterday. The level design will vary and the player will control what’s going on as well. The idea of having a single player game is definitely very appealing to me. Dishonored 2’s level design is already in the works, and then the level design is going to be part of the DLC, and maybe that’s where you will see some additional playability besides just playing. “I wouldn’t call the level design done yet. We are still in the same process of figuring things out, so much so that we have to change the level design and then the level design does not look very good when we look it over. That part is happening. “For the story, the basic idea is that each character has a purpose and the player is supposed to determine the type of purpose for every character. The player is supposed to influence the relationship between characters. The story in itself will be unique to each character, but the player is supposed to be able to influence that, too, which is a good thing.” Pete Hines (Pete Hines Producer and Designer on the game) ___ “Dishonored’s very long story has more in-depth narrative than previous games, and I think the game adds a new aspect to it in terms of level design and how the level design will develop as the narrative goes on.” Tim Cain (Co-Writer on the game) ___ “I’m looking forward to the story and to getting the opportunity to work with all our talented designers. I hope we’ll be able to get some level designs in early on!” Mikey Hinchcliffe (Level Designer on The Knife of Dunwall, lead level designer on the game) “Dishonored has always been the most fun I had at work. I want to continue to help make what I consider to be a truly great game!” Mikey Hinchcliffe “I’d rather work on Dishonored than I would on a AAA game, and that’s why I’m here to do the level design work.” Mattie Brice (Level Designer on The Brigmore Witches) “This is the first project he’s worked on outside the game industry. I’m honored to work with him on this creative project.” Mikey Hinchcliffe ____ “We’re looking forward to the game.” Pete Hines (Pete Hines Producer and Designer on the game)

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Dishonored: Episode 1 Prehistoric Times (PS4) Announcement Trailer [Source] ____ “Our team is incredibly talented, so we always like to make sure the features we add to the game are the ones that keep people asking for more, whether it’s a new ability or a new weapon.” Pete Hines (Pete Hines Producer and Designer on the game) ____ “From the moment we were introduced to John’s vision for Dishonored 2, we knew the game had tremendous potential to be a game-changer on the medium. The creative direction and level design has been a testament to that, the narrative setting has really struck a chord during playtesting, and I believe Dishonored 2 will make a strong contribution to the franchise’s history. “Now that we’re all working on the same project, I think the team’s level design and narrative direction will evolve together with the new challenge of creating the next chapter, which is the story arc for The Brigmore Witches.” Mikey Hinchcliffe (Level Designer on The Brigmore Witches, lead level designer on the game) ____ “To be honest, we never thought the development cycle was as long as it was.” Mike Denny (Sledgehammer Games Designer on Dishonored) ____ “We’re having a blast already! We can’t wait for Dishonored 2, and the world of Dunwall to be explored in the very first Dishonored.” Pete Hines (Pete Hines Producer and Designer on the game) ____ “Of course we are, but the only reason for the development cycle being as long as it is is because the game is, literally and figuratively, two people working toward the same end result (to me, a much more exciting way to describe it than as ‘three people working on a game’…” Tim Cain (Co-Writer on the game) __ “Thank you for speaking to us. We are very excited at the potential for Dishonored 2 and look forward to putting the team and the passion that we have in it to work.” Pete Hines (Pete Hines Producer and Designer on the game) ———- “We’re pretty stoked to be heading into the holidays. All the hard work has been put into the production of the game and for us the holidays are just an

This effectively makes Melancon more than a good fit for New York, and would have prevented much of the pain that happened to Teixeira when he tried to sign with another team. You should be able to take it out with no problem, but make sure you have the highest level and firepower you can find, since you're the only one that can enter the facility, and you know most of the doors.
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