The two elements aren't the same thing anyway Breath 2 feels like the first game in a trilogy with a pretty big story, but the sequel is a lot more serious with plenty more content and a much weaker focus on gameplay.

It’s not a full-fledged sequel, but as I write this, the game has opened up the options for community feedback, making it easy to get a feedback head on about issues and bug fixes. I was pleasantly surprised when a new trailer for Breath of the Wild went on the scene: it was clearly a preview for the game, but the trailer was all I saw of the game, so I asked a few people to put together the details of what they thought.

Just about everyone got it right. It’s a surprise how high reviews can increase game reviews because that’s just the way they grow, and we all know that. If you could give it the same kind of buzz as its predecessor, I think you’d be hard pressed to make it any less interesting. That said, I love the sense of discovery when opening the game. As much as I love this brand of content, and I’m not sure how much I personally enjoyed the first game, there’s still a lot to love about the sequel. To my mind, both elements of gameplay and story, combined with the overall success of the first game, make this title a masterstroke. As I wrote on Twitter yesterday, I’m still going to recommend Breath for over-clocking on Steam and some of the best gaming platform of the day. The two elements aren’t the same thing anyway; Breath 2 feels like the first game in a trilogy with a pretty big story, but the sequel is a lot more serious with plenty more content and a much weaker focus on gameplay.

At no point during the third-person, third-person shoot out in the sandbox do we see Breath of the Wild’s unique design (despite what the PlayStation Blog pointed out to be the key difference between the two), as well as the many different ways it presents gameplay and combat in the same location. So if you’re a fan of The Godfather 2, that’s a great time to check out some of Breath 2’s other new features. For the game alone, the player can travel back in time to the very beginning and explore every single planet you encountered, whether it be from the original, or from DLC or just for fun. The game even introduces character classes in each location and allows you to play as different characters in some of the maps. If you love The Godfather: The Extraordinary Adventures, you’ll be especially excited to play with these new characters if you start from a single location or character; the way they react changes whether you’re using them or playing on an early map or even the fact that they could get in a fight in the middle of a road.

While it’s still being worked on, it’s in my opinion that Breath 1 (the PS4 version) is the strongest Breath of the game I’ve played. If that means I should spend the game on something new in my mind, it’ll do just this. It’s the sequel that’s going to have a large impact on my gaming experience, so I expect a lot of positive reactions from me around the world. In all honesty, I am a big Breath fan, and I thought that Breath was going to be quite successful. Thanks for reading, and stay tuned to this video for a chance to see what people talk about. Don’t stress over it, I’m just going to keep my head down.

This article originally appeared in the E3 2013 event. Read the whole thing below.

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